
The player's team will develop new parts and updates for their car throughout the season, evolving the car as the season progresses. Consistently out-race a teammate, and the player will receive new parts, updates and upgrades as they are developed.

Evolving tracks are also featured elsewhere in the game at the start of a race weekend, the track will be "green" and therefore have less grip, but as the weekend progresses, rubber will be laid down onto the track, increasing the grip. If a car strays from the dry line, the tyres will lose grip and it will be harder to drive. When the rain stops, a "drying line" will start to appear which will provide more grip which will make it easier to drive. "Overhanging trees, for example, will shelter the track, while dips and indentations in the tarmac will hold more standing water and provide a greater risk." When it begins to rain, the track will gradually lose grip, with some areas losing grip faster than others.

The game engine is based on the new EGO 1.5 engine, an unofficially titled evolution of the EGO 1.0 engine that was created specially for the title.į1 2010 features "the most complicated weather system ever seen in a racing game" which is integral to F1. The game was released in September 201 on the Microsoft Windows, PlayStation 3 and Xbox 360 platforms. F1 2010 is a video game based on the 2010 season of the Formula One world championship.
